Specialized in modeling and digital sculpting of characters for video games, film and digital production. High-fidelity anatomy, textures and detail.
Japanese "geisha" wearing a traditional kimono and placed in a small scene that fits her vibe. This was a challenging project to work on and I really enjoyed the whole process.
I hope you like the final result. Thanks for stopping by!








This time I wanted to explore something different, so I worked on a stylized 3D model built for videogames, focusing on clean topology and a strong artistic identity. The piece is based on a concept created by my friend Álvaro Sabas.
All textures were painted by hand to enhance the stylized feel. Thank you so much for checking it out, and I hope you enjoy it!










This 3D character is my personal interpretation based on an original concept by Johnson Ting. I loved the design language and atmosphere of the concept, and set out to translate it into a fully realized 3D version while adding my own artistic touch.
The sculpt was created in ZBrush, focusing on strong forms, clean silhouettes, and detailed hard surface work. Retopology was handled in Maya to ensure a clean, animation-friendly mesh suitable for real-time use. All textures were created in Substance Painter using a PBR workflow.
Thanks for taking the time to check out this project. I hope you enjoy it as much as I enjoyed bringing it to life!




This personal project features a warrior character inspired by Norse aesthetics, designed for integration into AAA or indie video game environments. The hair has been created using hair cards to ensure real-time performance, and the entire retopology has been carefully crafted with optimization in mind.
Despite being an AAA-quality character, the model is fully prepared for efficient implementation in modern game engines, maintaining a balance between visual fidelity and technical performance. Hope you like it, and any feedback is welcome.







Based on Fortiche Prod and Riot Games production from Arcane, I decided to make a fan art of one of the best characters: Ambessa. This sculpt is inspired by Ladislas Gueros' work.
The entire modeling process is recorded and uploaded to YouTube if you want to watch it. Hope you like it!







During my Centro Pixels internship I created this miniature for MKZ Games in Bilbao. Fully created in ZBrush and prepared for 3D printing.


High-quality STL files ready for 3D printing. Secure purchase and instant download via Cults3D.
I'm a 3D Character Artist specialized in modeling and digital sculpting of characters for video games, film and digital production. Based in Bilbao, I work with studios and teams in search of characters with personality, technical quality and high-fidelity detail.
Open to full time positions, contracts and freelance projects. Feel free to reach out!
Got a project in mind? I'd love to hear about it. Send me a message and I'll get back to you as soon as possible.